Offered in one handy download as a HAK or as /override. Tired of tileset doors fading from existence when your PC is on the "wrong side" of them? The Grumpy Old Goat, inspired by a comment from Zwerkules, presents "NO FADE DOORS". Version 1.4 of my reskin/rework of LoW's Mirkwood Swamp Tileset, optimized for NWN EE. WARNING: The Beamdog versions (TCM02 and TRM02) are missing some tiles. Simply drop these files into your module's tophak then, once you've verified the areas, remove medievalcomp.hak and medruralcomp.hak from your module's HAK list. These files allow you to convert your areas to the Beamdog content without having to edit each one's ARE file. T his is a simple set of four files that will convert areas in a module using Zwerkules Medieval and Medieval Rural to use the new versions incorporated into NWN EE v8193.16 and higher.
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